This entity might not be the weapon you wield; it could be an entity that has a connection with whatever weapon you have found, or a creature that specializes in hexes and curses. 2. As his warcry pierces the air, his weapon glows and manifests the spirit of his father to join in glorious combat. That’s about all there is in the DMG when it comes to 5e cursed items. The Wave is another rare trident, but it is different from the Drown. The player has terrible nightmares and will not get any benefits of the ssleep he/she have. Banishment will remove the curse as well as the normal methods. This process led to the sword becoming sentient, gaining a will for destruction. This weapon is cursed, and becoming attuned to it extends the curse to you. Regardless, a magical weapon is usually the primary link between Hexblade warlocks and their patrons. Curse Spells. ... and you can’t make a hexblade pact with any random sentient weapon. sentient magic weapon carved from the stuff of the Shadowfell. A patch of just grass typically covers a 10-foot square. Sentient magic items are in the "Treasure" Chapter and in 'Creating Sentient Magic Items' (p. 214) there is an explanation how to make a magic item sentient (not the actual in-game process, which you would have to work out with your DM, but design wise), which implies that any magic item can be sentient, even self-designed ones. Until the curse ends, you gain the following benefits: • You gain a bonus to damage rolls against the cursed target. Traits Antimagic Susceptibility: The armor is incapacitated while in the area of an antimagic field. The bonus equals your proficiency bonus. Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler) If this is your first visit, be sure to check out the FAQ by clicking the link above. ... Ruinblade is a sentient lawful evil weapon with an Intelligence of 15, a Wisdom of 8, and a Charisma of 16. This Curse. A sentient item might be a cherished ally to its wielder or a continual thorn in the side. The bonus equals your proficiency bonus. Magic Weapons & Ammunition Dragon Slayer. As an NPC, the Sword of Kas is portrayed by Matthew Mercer. Most sentient items are weapons. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute. Like an avenging angel, the ghostly visage of a holy priest bursts forth from the hammer she carried in … The mighty sword Blackrazor is the most notable of these weapons, several of ... cursed by your Hexblade’s Curse to 0 hit points with this sword, you can immediately change the target of the curse to a different creature. Book of Swords. The curse ends early if the target dies, you die, or you are incapacitated. These items might be sentient and have their own motivations. False Appearance: While the armor remains motionless, it is indistinguishable from a normal suit of armor. Any evil creature the steps on or touches just grass must succeed on a DC 15 Constitution saving throw, or be cursed with just grass growth. Great Weapon Master PHB: Hexblades can make effective use of two-handed weapons, which makes this a possibility. It only allows itself to be wielded by a character devoted to a sea god. For one thing, this weapon heralds from the 1st edition of D&D, which grants it a higher status of rarity. "Sentient Weapons" is a collection of 22 magic weapons that contain some form of sentience, be it a spirit in possession of the weapon, an intelligence formed by the magical means of smithing, or a particularly mean and specific curse. Only one turns into a wolf monster and terrorizes the countryside. It has hearing and darkvision out to a range of 120 feet. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. The Sword of Kas seeks blood and the downfall of Vecna. A sentient magic item’s activated properties remain under the item’s control. Lots of items allow players to teleport: helms, scrolls, rods, weapons, and more. If the curse is ended on one (by means of remove curse or killing them), it jumps to another of the NPCs. Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. A gourd that lets you teleport. Mar 19, 2019 - Explore Ains's board "Sentient weapons" on Pinterest. Your book of shadows contains extensive documentation on magical weapons. After finally purifying the axe, they’ll have earned an awesome uncursed weapon. Let's make CURSED and WONDROUS items for 5e! In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8. Panting and cursing, the dwarven warrior grips the haft of his battleaxe and charges into battle. After Kas' death, the Sword of Kas went missing in the depths of Thar Amphala until it was found by Keyleth. While Soul Edge is sentient, the true danger … Weapon (any sword), rare Until the curse ends, you gain the following benefits: • You gain a bonus to damage rolls against the cursed target. Removing the shield fails to end the curse on you. You gain advantage on any saving throws or charisma checks against cursed or sentient items. Finally, a model example of how a sentient item should be formatted and balanced can be found in Sunlight Rose (5e Equipment). Sentient Weapons is a mechanic for epic/legendary content, introduced in Update 37 that allows players to upgrade weapons with sentience, gaining roleplay effects (weapons commenting your actions) and mechanical benefits (increases to various abilities). • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. Take the hexblade warlock, for example: someone bonded to a sentient weapon. For example: Violin of Alvaron A creature attuned to Violin of Alvaron, if playing on it have to make a performance check of 15 or suffer one of 1d4 penalties. It was then given to Grog Strongjaw. This info should include what the weapon likes, dislikes, its goals, how the item reacts to a wielder, and how the sentient item could possibly get into arguments with their wielder. Curse: decreases movement speed by 10. And then there’s a gourd. Hit: 13 (3d8) necrotic damage. I've had the idea to create a sentient weapon, with good intentions, to try and put an evil PC on the right path. Sentience is gained by adding a Sentient Jewel to an eligible weapon then adding filigrees to gain the desired mechanical benefits. Hexblade's curse allows you to score a critical hit against the target on a 19-20, which makes it more likely that you can trigger the first portion of the feat. This is a curse template that is really versatile in that it can be applied to any weapon or armor. Sentient magic items function as NPCs under the DM's control. The Cursed Sword. Items with Medium Curses. also on page 139 of the DMG: "Attunement to a cursed item can't be ended voluntarily unless the curse is broken first, such as with the Remove Curse spell." Other kinds of items can manifest sentience, but consumable items such as potions and scrolls are never sentient. The curse afflicts four NPCs, though no one realizes that at the beginning. Many spells can place curses on unfortunate victims. However, it was bathed in blood and hatred. Curse. Craven Edge is a sentient, thick, onyx, two-handed greatsword once wielded by Sylas Briarwood and then by Grog Strongjaw before being thrown into the pocket dimension of the Dread Emperor.4 Imbued with dark arcane power, Craven Edge drains strength from the foes it strikes, absorbing their blood into its blade. You may cast remove curse on yourself at will, without expending a spell slot. The curse ends early if the target dies, you die, or you are incapacitated. The Sword of Kas is a sentient, versatile black longsword once wielded by Kas the Bloody-Handed when he rebelled against Vecna. They’re accessible to the one who possesses the item only while they maintain a good relationship with the item. See more ideas about dnd 5e homebrew, dungeons and dragons homebrew, dungeons and dragons. According to research there’s currently 12 sentient magic items in official 5E D&D material with eight weapons, four wondrous items and a ring. It's time again to compile a thread full of useless or 'potentially' useful magical items to make that Dungeons and Dragons experience 'that' much more memorable for our players! Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead. Hey guys, it’s Drazzt here. To give an item a cursed property, first determine if the item is a weapon, armor, spellcasting focus, consumable magic item, or non-armor wearable item (such as rings, cloaks, boots, etc.). You may have to register before you can post: click the register link above to proceed. Prerequisite: Hexblade patron and Pact of the Tome feature. • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. The quest to remove this curse can be an epic one, where they need to keep the cursed adventurer from getting hit, or it could be one where they throw the Berserker into battle and stay far away until they’re done. Warlocks aren’t even limited to being squishy magic users anymore. If it is a cursed violin, make it so that it will punish the player if he/she plays it bad. For another, it is a sentient weapon. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. Ranged Weapon Attack: +6 to hit, range 30 feet., one target. Known by many as the "Cursed Sword," Soul Edge was once a normal blade. That means that it has a mind of its own. Setting up a sentient weapon in 5e, advice needed please (Curse of Strahd spoiler) If this is your first visit, be sure to check out the FAQ by clicking the link above. Members of this D&D subclass are beefy, and also delightfully cursed. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Why Hexblade Dips are the Worst Thing in 5e By Faelyn Brightwing 1 year ago . Only a pinch of salt will remove the boots. You have made your pact with a mysterious entity — a force that manifests in sentient magic weapons. As such, it’s not a bad idea to increase the benefit to make it more appealing. 1. [SBLOCK=spoilers]A hag curses those who participated in the execution of her sister. These items are more likely to have heavier negative side effects. You may have to register before you can post: click the register link above to proceed. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. Just Grass. The 5e Dungeon Master's Guide contains an excellent guide on how to create sentient items, covering generating its ability scores, its method of communication, special senses, alignment, characteristics, purpose and conflict on page 214-6 which should be referenced throughout the process. A curse should be a surprise to the item's user when the curse's effects are revealed." 4) Gourd of Travel. Then roll or pick a cursed property for the item on the appropriate table.PDF Just grass feeds on evil emotions. Nowadays, you don’t even need to go all edgelord to get into D&D 5E… Alternatively, you can tie curse removal to the story behind the curse.
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