Yes. I do mining/exploration missions early on for creds. Is it possible to add a config for those costs? You can turn off the random events for your own faction, idk about others. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Diplomatic victory: You are friendly or better with every faction. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If these are vanilla game seeds, great. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! I might suggest utilizing Version Checker here. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. I see no actual settings in game and I haven't found anything to show how to do this otherwise. For more information, please see our Reddit and its partners use cookies and similar technologies to provide you with a better experience. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Have you redownloaded the mod to be sure it wasn't messed up? You should have already obtained blueprints for your colony stations & fleet through exploring. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). I dont remember specifically since its been a while, but I found it on the forums. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. . For colonizing, systems with multiple planets . I think ambassadors are from another mod, Nexerelin only gives you Agents. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). (OutOfMemoryError), Turret cover crash! What about Agents? Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Starsector Nexerelin Colonization. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Nexerelin is an absurd mod, but sadly a necessary one. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. How do factions handle the "freedom" the mod gives them? starsector nexerelin colonizationmostar bridge jump injuries. Choose your faction (or establish your own) and dominate the Sector! I'm streaming now! For more information, please see our Tried posting this on Pastebin but the log was just too long. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Create an account to follow your favorite communities and start taking part in conversations. It's good but the new assault station/ planets is not fun in the least. Wars can actually lead to the extinction of a faction entirely. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! Hey, this great, looking forward to seeing it get done. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Should I install it or just stay vanilla ? Starsector 0.95.1a is out! All rights reserved. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Yes. Tried this ^^ and it worked like a charm! It adds diplomacy, and faction interactions and wars. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Features 4X game features in Starsector Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. A lot of things have changed, that effect colonies in starsector 0.95a. Also destroying war fleets with my tiny group of ships felt great. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Really gives those epic space battle feels more than vanilla imo. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Can you be a Commissioned officer for a faction and still colonize? Please Note : Seeds are effected by some mods! These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Create an account to follow your favorite communities and start taking part in conversations. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Good planet seeds for use w/ mods. It also adds a bunch of weapons and hulls that I couldn't play the game without. You can take down their bases to halt the attacks, though. No mods for this one. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Build a heavy industry, add on a pristine nanoforge. You're running from the .bat file instead of Starsector.exe. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Starsector 0.95.1a is out! However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. A memory leak in a mod is causing Starsector to crash. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. Bug when i launched the campaign, after distributing my skill points at the character creation. Sometimes colonies change hands. 15.91G. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Tested the seed on RC15. The people that hate you will come for you. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" The Hegemony will send inspectors to check your colonies if you're using AI. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Catch me at https://www.twitch.tv/fen_muirGame: http://f. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) Reddit and its partners use cookies and similar technologies to provide you with a better experience. Even more memory is needed. Oh well. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Absolutely not. or say "don't steal my organs! Privacy Policy. Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. Since my save got corrupted recently I've had no luck in finding good systems for colonization. http://fractalsoftworks.com/forum/index.php?topic=9175. If you make use of agents to increase your relations before starting your colonies, it's by far easier. The current one is the support one, making it nigh impossible to fight properly. Last Update: 12 Feb 2023. And it is time to make a colony guide. How would one disable vsync in the starsector and java .exe? MN-1525049403752618632 (originally started this run on RC12). Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Nexerelin is a mod for the game Starsector. But at least it should work as soon as I release something. This is an extremely modded run with all kinds of goodies from additional. Before the 0.95a update there was an option to disable this at the start, now it's missing. I would recommend base game over Nex, at least until it gets stale. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Beginning a Starsector Colony can be a huge endeavor. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. Starting templar ship really needs to be the _sal variant. The people that hate you will come for you. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. Currently the only use of survey data is to be sold at markets for credits. Story victory: Complete the Galatia Academy quest. Any way to disable this or make the cooldown longer then playtime? The powerful open-source mod manager from Nexus Mods. We cover, exploration, ship design, combat, colony management, late game ships and combat. Let's go over the basics of how to install mods in Starsector. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. Start the run with an old sector for more lower-hazard-rating worlds to trim the costs down a bit, and you can have your colonies produce income from tax revenue from production & infrastructure. I appreciate this. Pick and choose which blueprints you learn from a package! It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Should have stable points for stability bonus. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Basically follow the above guide. hi um GraphicLib is not downloding as a .zip help pleas! 10.0.17763 Build 17763. Big thing however, you must not be hated by any faction other than the luddic path. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . They were around in 54 and especially in 62! For more information, please see our Great times. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. I'll Inspect your organs. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). I really should have split this guide up. Is it harder? Any way to disable this or make the cooldown longer then playtime? It comes in five classes of increasing value, depending on what the survey finds. Uploader: Histidine. Time to stomp some stations with the Rebirth-class. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. It's so boring not having a conquer-the-Sector mod atm. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. No. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. You can establish a colony easy, no problem. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). Cookie Notice I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. Cookie Notice I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Nexerelin adds a layer of complexity and challenge that the game does need. 99% of the time, this happens because Starsector ran out of memory. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! PantlessTemplar 2 yr. ago. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. This gives them back a foothold in the game. Privacy Policy. It used to be called Starfarer. Save game crash / corruption! To build stations using this mod, add the respective abilities to your ability bar! It's a massively expensive project in every way. I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Is there a way to disable most of the 4x factor like the random faction events? Do you want massive Fleet battles? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Nexerelin adds a layer of complexity and challenge that the game does need. Mod Troubleshooting Guide (Read BEFORE posting! I recently replayed Starsector and was overwhelmed by the new colony mechanics. It draws one in. Dude, why isn't Exi in here? Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Found the error in the logs. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? What about Pirates? Install hundreds of mods with the click of a button. Cookie Notice 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". It also allows you to build storage space-station-waystations. . "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. What were they thinking? Huh, i did not even realize i made my mod (N)exerelin compatible. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Overhauls. I don't even bother to take planets and stations over anymore it's so bad. In Vanilla I try and go for my own colony as early as possible. How about this: win a couple vanilla games. Nex is neither, but it has a scrappiness to it. By default you can have 2 agents (accessed through the Intel screen). Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. and our Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. So theres a data point for you. Tired of your colonies fielding crap? Nex adds alot of stuff that frankly should be apart of the base game. Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. MagicLab discord: https://discord.gg/EVQZaD3naU. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). csv is missing systemsCheck starsector log for more info , I think specifically in the nexerelin thread, there is discussion about it. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions.