Many balancers fail to balance properly once an output backs up or if an output is not used. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. - What should I put on my new main bus and how many belts of each item? - Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. But for some other parts of the bus you can easily do 6 belts next to each other it really stacks up over the 5/6 process steps to make a rocket. But hey, if it can give you some form of advantage, then why not try to do it? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. All production. Two science packs made efficiently and traveling together on the same belt! Sharing makes us all stronger and more inspired to come up with new ideas! by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Place 2 rows of belts along the assemblers. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. You'll want production running while you work to keep you supplied. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. there were conveyor belts. by netmand Wed Jan 30, 2019 6:16 pm, Post The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Amsterdam, Hamburg Hamburg, Giessen Kharkiv, Hamburg Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. First of all, you'll need to think of the best area in where to put it. If you need more inject more material later instead of widening the bus. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . (As shown). Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Plastic x1 (recommend x2) Batteries x1. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. by Hannu Wed Jan 30, 2019 7:28 am, Post Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? - What are the most popular bus routes from Hamburg? I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! How many main bus lines do you generally use? Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. I still need to put skynet back in =P. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Valve Corporation. - Other times, this is not an option. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). You could be the first review for Hamburg Legion Lanes. by astroshak Thu Jan 10, 2019 2:08 am, Post by Amarula Thu Jan 10, 2019 3:44 pm, Post I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. - So I'm starting of a new factorio game, planning on making my first rocket in this game. Search reviews. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Hope the guide was helpful :-). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! by MobRules Thu Jan 10, 2019 5:12 am, Post - Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. EDIT: Here is an example of what I call a stage 2 "starter" base. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. This item will only be visible to you, admins, and anyone marked as a creator. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). The orientation of and how wide the players monitor is also plays a role in this decision. That means that a splitter can be used to put an equal amount of items on two belts. Place inserters as per screenshot -- only inserters need long-arms. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Alternatively, one can make split-off setups without priority splitters. I tried using next-level products (i.e. 7. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. All rights reserved. - (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Post It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. A throughput limited universal balancer may only have the capacity for a few unused outputs. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. - Universal balancers can be throughput limited. Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. I was pleasantly surprised when I saw you were behind this. Frankfurt (Airport), Hamburg Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). by Rjskeet Thu Jan 10, 2019 1:55 am, Post Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. how to design cityblocks : r/factorio Neatness matters! by Rjskeet Thu Jan 10, 2019 1:05 am, Post Advertisement by Rjskeet Thu Jan 10, 2019 2:53 am, Post Bus or train from Hamburg, timetables and tickets - GetByBus Balancers that are input balanced take evenly from all input belts/belt lanes. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Having smaller groups of only one or two is also not a bad thing. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. There is no real right answer just whatever works best for your set up. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. For the belt furthest from the assembler, split off green circuits. Done! by sha664817 Fri Feb 01, 2019 6:57 am, Post Green & blue circuits share a line going in. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. - IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! One of the most notable designs include the use of conveyor belts. You need to sign in or create an account to do that. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. The Steam Community of Rust shared some insights on how to design and build your main bus. - The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. Balancer mechanics - Factorio Wiki What items one puts on a bus is a personal preference. - - - - - When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. - The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Ideally, a balancer should be input and output balanced. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. Readers ask: Factorio Main Bus Guide? - Bus foundation Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Groningen, Hamburg This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. When logistic robots are available one might start moving some items by robots instead of using the bus. Therefore, I usually go down to two. But when you discover the most important ones, you'll eventually have a grasp on it. 4 iron and 4 copper is fine. Hamburg, Flensburg Far better to make these locally as needed. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 0 reviews that are not currently recommended. Stealth Optional is supported by its audience. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. It will just depend on you on which design you would do as long as the conveyor belt is included. You especially want more gears and iron plates because that's what your betls cost to produce. Copenhagen, Hamburg Use the belt throughput numbers to determine how many lanes it should have. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power.
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